High Ground: the kind of festival that actually gets it
- Collin Christenbury
- Dec 26, 2025
- 4 min read
High Ground wasn’t built as “just another stage in a field.” The entire concept is music + visual world-building + community vibes, and the organizers are pretty open about trying to create something “more than a music experience,” with a strong emphasis on the visual arts piece. Highgroundfest
That’s why your IDC Bear immersive art exhibit fit like it was meant to be there (because… it was). High Ground’s whole identity is basically: come for the set times, stay because the place feels like a curated fever dream—politely, of course.
The lineup energy you were working with
For the big 2022 edition, High Ground landed at the Denver Polo Club for September 10–11, 2022, with headliners and heavy hitters including TroyBoi, Chromeo, TOKiMONSTA, plus others like What So Not and more. Billboard+2Highgroundfest+2
And that matters, because different electronic sub-scenes interact with art differently:
TroyBoi crowds = bass faces + “what is that sound doing to my spine?” energy
TOKiMONSTA crowds = dialed-in groove + taste-maker curiosity
Chromeo crowds = dancefloor flirtation, sunglasses-at-night, and funk as a lifestyle
Put immersive art in that environment and people don’t just look—they participate.
Why rave culture and art are basically the same organism
Rave culture has always been about altering a space—lights, visuals, fashion, movement, sound design—so the room becomes the experience. Visual art at festivals isn’t “decoration.” It’s navigation, identity, and memory. People remember where they felt something as much as what they heard.
So when your IDC Bear work sat in the middle of that ecosystem, it wasn’t competing with the music—it was extending it. The art becomes another “stage,” just quieter… until you turn the AR on and it starts talking back.
The AR piece: why Artivive was the perfect weapon of choice
You used Artivive, which is basically built for the exact thing you pulled off: take a static piece (mural, print, poster, installation) and give it a digital soul that viewers unlock with their phone. artivive.com+1
How Artivive works (in plain English, no tech-bro fog)
Artivive uses a simple structure:
Trigger imageThis is the “real-world” artwork—your IDC Bear piece—that the app recognizes when someone points their camera at it. Artivive explicitly calls this the trigger image and it’s the anchor for the whole experience. artivive.com
AR overlay layersYou upload the motion/animation assets that will appear on top of the trigger image. Artivive supports layers like video, images, audio, and even 3D objects (depending on how you build it). artivive.com
Bridge (creator tool) → App (viewer tool)You create and publish the piece in Artivive Bridge (their creator environment), then viewers use the Artivive App (or their WebAR flow in some cases) to scan and see it come to life. artivive.com+2artivive.com+2
That’s the magic trick: no QR codes required, no complicated onboarding—just “open app → point camera → oh damn.”
The quick “festival-goer” instructions (aka: how you got people hooked fast)
If you had to boil the experience down to the simple pitch people actually follow in a loud festival environment, it’s basically:
Download/open Artivive
Point it at the IDC Bear artwork
Watch it animate in AR
Immediately grab a friend and say: “Do it. DO IT right now.”
And Artivive’s own process is literally designed around that scan-and-reveal moment: upload trigger image + layers, publish, then scan in the app to view the AR. artivive.com+1
Why people LOVED it (and why that reaction makes sense)
At festivals, attention is a scarce resource. Everyone’s juggling:
set conflicts
thirst (literal and spiritual)
and the eternal quest for a clean porta-potty (a myth)
So when something cuts through—especially something interactive—people reward it immediately.
Your IDC Bear activation nailed three things that reliably win crowds:
1) Instant payoff
The AR reveal gives people that “wait… WHAT?” dopamine hit in seconds. That’s festival gold.
2) Social proof built-in
One person scans it, the group forms a semicircle, phones come out, and suddenly your art has a mini audience—on repeat.
3) It turns spectators into participants
Instead of “I saw a cool thing,” it becomes “I unlocked a cool thing.” And that’s a different kind of memory.
High Ground’s vibe made the activation hit harder
High Ground’s own messaging leans into being a visually beautiful and community-driven experience, not some faceless mega-festival machine. HighgroundfestSo an AR art installation doesn’t feel like a gimmick there—it feels like part of the festival’s DNA.
And the festival’s 2022 positioning and coverage leaned heavily into its identity as a music + arts experience, not just a lineup poster. Billboard+2Music Festival Wizard+2
The bigger picture: AR art is not a novelty anymore
This is the part where I gently inform everyone that AR is no longer “the future.” It’s the present—quietly—and it’s especially natural in murals, street art, and festivals because the physical world becomes the interface.
Artivive itself positions the platform around making artwork, products, designs, and merch “come to life” through scanning, then sharing. artivive.comWhich is basically your whole IDC Bear ethos: bold visual identity + playful rebellion + tech-forward punchline.
Closing: IDC Bear belongs in places that thump
High Ground gave you the perfect container: a crowd already primed for sensory immersion, a lineup that brought the movement, and an arts-forward framework that made your AR piece feel like a feature—not a side quest. Billboard+1
And your IDC Bear exhibit did what the best festival art does:
it stopped people mid-stride
it created a shared moment
and it made the environment feel alive
Which, honestly, is what we’re all chasing out there—connection, surprise, and a little tasteful chaos. The Bear delivered.



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